Story[]
Plot involve players in defending the city of Atlantis against invasion of enemy Gorgon ships that flew over it.
"The ancient city of Atlantis, a city beneath the sea, a civilization greater than any the world has ever seen....
One day a low drone is heard throughout the ocean metropolis. The stars go out. Gorgon vessels fill the sky, pounding the city mercilessly. A cry reaches every citizen-
'Defend Atlantis' - before it becomes a watery grave!"
--- Game Manual Atari2600
"An ominous sound penetrates the sea surrounding the city. The Gorgon Fleet, fierce warriors intent on demolishing Atlantis, attack in force. How long can the city withstand the assault?"
--- Game Manual Atari2600
Gameplay[]
Goal[]
- "Defend Atlantis! Blast Gorgon vessels before they come close enough to demolish Atlantis with the deathray."
- ―Game ManualAtari2600
- Protect city structures by shooting down enemy ships
- Shoot as many ships as possible, as long as possible
- Gain highest score
Rules[]
- Enemy Gorgon ships start flying overhead once a game begins.
- If not destroyed, they escape and drop closer to the planet’s surface in the next flight.
- When a ship manages to circle down on a fourth lane of approach it reaches the closest level to the city and fires a deathray.
- First destroyed city structure is centrally located Acropolis Command Post, which also generates a force field over other buildings that shields them. After that the six installations on the planet are vulnerable to attack.
- Two Sentry Posts guards sides of the city and cannot be destroyed.
- Game ends when all seven of Atlantis' installations are destroyed.
- Earning reserve installation: with every 10,000 points scored a destroyed part of Atlantis is restored at the end of the current wave of attack.
- Shooting down a Bandit Bomber will take out all other onscreen Gorgon vessels.
Player[]
ATARI 2600 & ATARI 8-bit:
Depending on the game mode player controls up to three Atlantean defense installations which fire upwards at enemy vessels.
The Acropolis Command Post in the middle defends the center of Atlantis and fires fires straight upwards.
The left Post fires towards the top right corner of the screen, the right Post fires towards the left top corner.
The player can only fire two shots at a time.
Base structures[]
ATARI 2600 & ATARI 8-bit:
There are three city districts and 3 generators that must be defended by the player or players.
The Acropolis Command Post projects a powerful force field that protects the other six underwater Atlantean installations. As a result, the Gorgon deathray must demolish it before the rest of Atlantis becomes vulnerable to attack.
Game Environment[]
Levels[]
- One map
- Waves of Enemy Vessels
- "Atlantis, fabled city of antiquity, lies in peaceful waters. The major districts of the city-the Aqua Plain, the Domed Palace and the Bridged Bazaar-murmur with activity while vital generators whirl. Three defense posts guard the skies over the metropolis."
- ―Game ManualAtari2600
Items[]
None.
Interactable Objects[]
None.
Enemies[]
Mechanics: All ships fly from side to side. If not destroyed each next fly is a lane lower, up to fourth. They do not attack until they reach lane four.
Bandit Bomber SPECIAL FEATURES:
- explodes when destroyed, eliminating all onscreen Gorgon vessels
- appearance is signaled by its loud warning sound
- moves faster than the large Gorgon ships
Characters[]
None.
UI[]
Menu[]
Game modes[]
ATARI 2600:
No regular difficulty levels.
There are 4 game variations:
- 1-Player Games:
- Game 1: The real challenge: wave after wave of Gorgons attack. Every next wave the foes are faster. The two sentry posts and the Acropolis Command Post fires.
- Game 2: Identical to game 1, but the Acropolis Command Post has been disabled and cannot fire.
- Game 4: The prefect game for learning to play Atlantis. Game 4 does not increase in speed as rapidly as the other versions, while still remaining a challenge. Later waves are a test for any player.
- 2-Player Games
- Game 3: Special Team Version: two player variation, with each player controlling a side Post: the left joystick fires the left sentry post, the right joystick fires the right sentry post, the Acropolis Command Post does not fire. (NOTE: the right joystick fire - automatic when the red button is hold down; the left joystick fire - the red button must be pressed each time)
ATARI 8-BIT:
COMMODORE VIC-20:
INTELLIVISION:
ODYSSEY 2:
Save Options[]
None.
HUD[]
Score counter.
Controls[]
ATARI 2600:
| peripheral | button/key | action |
|---|---|---|
| Joystick | Left + Fire | Fires Left Sentry Post |
| Right + Fire | Fires Right Sentry Post | |
| Fire (joystick centered) |
Fires Acropolis Command Post |
ATARI 8-BIT:
COMMODORE VIC-20:
INTELLIVISION:
ODYSSEY 2:
Scoring[]
ATARI 2600 & ATARI 8-bit:
| score | action |
|---|---|
| 100 | shooting any Gorgon Vessel with Command Post |
| 200 | shooting any Gorgon Vessel with Sentry Post |
| 500 | for each part of Atlantis that survives the Gorgon assault; bonus counts at each end of a wave |
| 1000 | shooting Gorgon Bandit Bomber with Command Post |
| 2000 | shooting Gorgon Bandit Bomber with Sentry Post |
| 0 | for Gorgon Vessels destroyed by Bandit Bomber explosion |
SCORE REWARD:
- gained for every 10 000 points
- one destroyed city structure is restored at the end of a wave
- Command Post has a rebuilding priority
- if no building was destroyed, award counts towards future building damages (is used at next waves during which city do suffer losses)
- in Atari 8-bit when score exceeds 90 000, cities are no longer restored
Releases & Credits[]
OTHER RELEASES:
| platorm | box cover | date | publisher | country | |
|---|---|---|---|---|---|
| Atari 2600 | 1988 | Activision | |||
| Odyssey 2 | 1984 | Philips do Brasil Ltda | |||
Manual[]
| language | file |
|---|---|
| English [EN] |
|
Bonus Content[]
Secrets[]
Easter Eggs[]
Cheats[]
Game Series[]
- Atlantis II
- Cosmic Ark
Game Clones[]
Unreleased Content[]
Development Phase[]
Concept Art[]
Map Editor[]
Additional Info[]
- At the end of the game, a saucer is seen flying off. According to the story in the instructions for the game, the saucer is flying off with the remnants of the last remaining citizens of Atlantis in hopes of repopulation. This is a direct tie-in to Cosmic Ark (also released for the 2600), where, along with defending the Cosmic Ark from meteor showers, in the second stage of the game, players would use the same saucer to beam up creatures from planets' surfaces in hopes of saving them and repopulating their race.
- Atlantis TV commercial 1982: https://www.youtube.com/watch?v=UVcxOA9iMOw
Gallery[]



