Retro Game Wiki

First Release: 1997, Windows

Story[]


"Loved by many... feared by all. Captain Claw, surveyor of the 7 seas, is perhaps the greatest pirate ever to grace the Animalian Lore Realms. His courage? Legendary. His followers? Loyal to the death. His claws? Well, let’s just say that more than a few sailors have permanent reminders of their razor-sharp tips.

The Proclamation
Several years ago a proclamation, signed by the King, was issued to the realm. This proclamation read:

For numerous crimes against the Realm, and for the repeated destruction and theft of the property of the Cocker Spaniard Kingdom, and for a complete and utter disregard for the authority of the Crown, a bounty in the amount of 1,000,000 gold pieces is hereby issued for the capture, dead or alive, of Captain Nathaniel J. Claw, dreaded pirate, enemy of the Realm, and known scallywag.

Because of this proclamation, every bounty hunter and magistrate in the Realm has sought to capture the elusive Captain Claw. Many have tried to capture this infamous pirate, but none have succeeded—until now.
Claw's ship is overtaken on the high-seas by Captain Le Rauxe, a high-ranking officer in the King’s service and a pompous and unscrupulous dog. Subsequently, Claw’s ship is scuttled, and Claw and his crew are captured and taken to La Roca, a prison run by the Cocker Spaniards.
While imprisoned Claw discovers a letter written by Edward Tobin, a former prisoner executed for crimes against the Crown. Tobin’s letter tells of the existence of the Amulet of Nine Lives—a mystical amulet that, according to myth, provides the wearer with near immortality.
With his strength and hope renewed by the promise of adventure, Claw breaks out of his prison cell and begins a quest to reclaim his crew and locate the remaining gems for the Amulet of Nine Lives.
With a million "golden" reasons to separate Claw from his head, every servant of the Realm will be out to stop Claw from completing his quest. If he fights skillfully, Claw may avoid death and uncover the remaining gems for the Amulet of Nine Lives. With enough luck, ultimately Claw may complete his quest and reassemble the powerful Amulet of Nine Lives."

---Official Game Website in year 1996
---Game Manual in Polish Translation

Gameplay[]

Goal[]

Rules[]

Player[]

Character[]

Captain Claw is the main character in the story. He’s a heroic cat pirate.

name image attack defense
Nathaniel Joseph Claw

a.k.a.

Captain Claw
Claw - Captain Claw MAIN:
- sword swipe
- jab punch
- uppercut punch
- kick
(all randomly interchangeable)
SPECIAL:
- pistol shot
- dynamite throw
- magic claw spell
100 HP (health meter)
- refills with Provisions and Health Potions (see: 'Items')
- no permanent upgrades
- temporary Power Ups: Invisibility, Invulnerability

FAMOUS QUOTES:
- 'Haha, take that!'
- 'Eat lead!'
- 'Scallywag!'
- 'Landlubber!'
- 'Chew on this!'
- 'Chew on that!'
- 'Touche!'
- 'Weakling!'
- 'Yum, looks yummy'
- 'Oo, is that gold I smell?'
- 'Meh, this'll be tough'
- 'This looks challenging'
- 'Whew, that was close'

Moves[]

Basic Moves

  • Attack (single fire)
  • Run (no walk)
  • Jump (no double jumping)
  • Crouch
  • No Fall Damage

Special Moves

move image description how to perform
Pick Up
+
Throw
Claw - Pick Up move - pick up Barrels or Enemies
- walk carrying them as long as needed
- throw on short or long distance
- enemies take damage but lower than from close combat
- enemies thrown on each other both take damage
- on close contact press: 'Z' to pick up (or holding 'Arrow Up' press 'Ctrl')
- wanking left or right as normal walk
- press 'Z' or 'Ctrl' to throw on short distance
- hold 'Z' or 'Ctrl' then release to throw on longer distance
Rope Grab Claw - Rope Swing move - swing on ropes to reach far distances - jump on the end of the rope to grab
- swinging is idle
- to let go the rope jump when needed
Special
Weapon
- change between 3 special weapons on loop: Pistol --> Magic Claw --> Dynamite
- ammo is limited
- CHANGE: press 'Shift'
- USE: press 'Alt'


Forbidden Moves

  • Crawling
  • Swimming
  • Edge hanging

Weapons[]

name image damage description
Cutlass
Pistol
Dynamite
Magic Claw


Game Environment[]

Levels[]

no. name map start objective
1 La Roca Claw - Level 1 start
2 Battlements Claw - Level 2 start
3 Footpath Claw - Level 3 start
4 Dark Woods Claw - Level 4 start
5 Township Claw - Level 5 start
6 Puerto Lobos Claw - Level 6 start
7 Docks Claw - Level 7 start
8 Shipyards Claw - Level 8 start
9 Pirate Cove Claw - Level 9 start
10 Cliffs Claw - Level 10 start
11 Caverns Claw - Level 11 start
12 Undersea Caves Claw - Level 12 start
13 Tiger Island Claw - Level 13 start
14 Temple Claw - Level 14 start

No regular level codes are obtained through gameplay. Cheat codes available, see: 'Cheats'

Items[]

name icon type characteristics
Coin Claw - Coin - skull side Claw - Coin - paw side score
consumable
+ 100 score points
Gold Bars Claw - Gold Bars score
consumable
+ 500 score points
Ring Red Claw - Ring - red gem score
consumable
+ 1500 score points
Green Claw - Ring - green gem score
consumable
Blue Claw - Ring - blue gem score
consumable
Purple Claw - Ring - purple gem score
consumable
Chalice Red Claw - Chalice - red gems score
consumable
+ 2500 score points
Green Claw - Chalice - green gems score
consumable
Blue Claw - Chalice - blue gems score
consumable
Purple Claw - Chalice - purple gems score
consumable
Cross Red Claw - Cross - red gems score
consumable
+ 5000 score points
Green Claw - Cross - green gems score
consumable
Blue Claw - Cross - blue gems score
consumable
Purple Claw - Cross - purple gems score
consumable
Scepter Red Claw - Scepter - red gems score
consumable
+ 7500 score points
Green Claw - Scepter - green gems score
consumable
Blue Claw - Scepter - blue gems score
consumable
Purple Claw - Scepter - purple gems score
consumable
Gecko Red Claw - Gecko - red gems score
consumable
+ 10 000 score points
Green Claw - Gecko - green gems score
consumable
Blue Claw - Gecko - blue gems score
consumable
Purple Claw - Gecko - purple gems score
consumable
Crown Red Claw - Crown - red gems score
consumable
+ 15 000 score points
Green Claw - Crown - green gems score
consumable
Blue Claw - Crown - blue gems score
consumable
Purple Claw - Crown - purple gems score
consumable
Skull Red Claw - Skull - red gems score
consumable
+ 25 000 score points
Green Claw - Skull - green gems score
consumable
Blue Claw - Skull - blue gems score
consumable
Purple Claw - Skull - purple gems score
consumable
Provisions lv. 1-2 Claw - Provisions - lv1-lv2 consumable + 5 health points
lv. 3-4 Claw - Provisions - lv3-lv4 consumable
lv. 5 Claw - Provisions - lv5 consumable
lv. 6 Claw - Provisions - lv6 consumable
lv. 7-8 Claw - Provisions - lv7-lv8 consumable
lv. 9-10 Claw - Provisions - lv9-lv10 consumable
lv. 11-12 Claw - Provisions - lv11-lv12 consumable
lv. 13 Claw - Provisions - lv13 consumable
lv. 14 Claw - Provisions - lv14 consumable
Medicine
Potion
Small Claw - Medicine Potion - small (1) consumable + 10 health points
Medium Claw - Medicine Potion - medium (2) consumable + 15 health points
Large Claw - Medicine Potion - large (3) consumable + 25 health points
Catnip White Claw - White Catnip power up
consumable
- higher jump, faster run and harder hit for a certain period of time
- duration varies; most common - 15s
- does not affect projectile weapons and health
- time cumulates for multiple pick up (any catnip)
Red Claw - Red Catnip power up
consumable
- higher jump, faster run and harder hit for a certain period of time
- duration varies; most common - 30s
- does not affect projectile weapons and health
- time cumulates for multiple pick up (any catnip)
Invisibility Claw - Invisibility power up
consumable
- grants invisibility (ghost mode) for a certain period of time
- duration varies
Invulnerability

Claw - Invulnerability

power up
consumable
- grants invulnerability (god mode) for a certain period of time
- duration varies
Fire Sword Claw - Fire Sword power up
consumable
- grants fire sword for a certain period of time
- sword gains fire projectile power that hits all enemies on the way
- duration varies
Frost Sword Claw - Frost Sword power up
consumable
- grants frost sword for a certain period of time
- sword gains frost projectile power that hits all enemies on the way
- duration varies
Lightning Sword Claw - Lightning Sword power up
consumable
- grants lightning sword for a certain period of time
- sword gains electric projectile power that hits all enemies on the way
- duration varies
Extra Life Claw - Extra Life Claw - Extra Life - blinking consumable + 1 life
(ALSO GAINED FOR:
-- every 1000000 points
-- perfect scored level)
Pistol Shots Claw - Pistol Shots ammo
consumable
+ 5 ammo
Pistol Shots Bag Pistol Shots Bag ammo
consumable
+ 10 ammo
Dynamite Claw - Dynamite ammo
consumable
+ 5 dynamite
Magic Glow Ball Claw - Magic Glow Ball ammo
consumable
+ 5 Magic Claw spell casts
Magic Starglow Ball Magic Starglow Ball ammo
consumable
+ 10 Magic Claw spell casts
Treasure Map Piece Claw - Treasure Map Piece quest item - 6 pieces in total; found at the end of level 1,3,5,7,9 and 11
Amulet
of
Nine Lives
Gem
first quest item - awarded after:
level 2 boss defeat
second - awarded after:
level 4 boss defeat
third - awarded after:
level 6 boss defeat
fourth - awarded after:
level 8 boss defeat
fifth - awarded after:
level 10 boss defeat
sixth - awarded after:
level 12 boss defeat
seventh - awarded after:
level 13 boss defeat
eighth - awarded after:
level 13 boss defeat
ninth - awarded after:
level 14 boss defeat


Interactable Objects[]

name icon type characteristics
Crate Claw - Crate smashable - DURABILITY:
--- one hit from any weapon
--- barrel explosion

- LOOT:

--- treasures
--- possible provisions or health potion
--- rare: power up (only at few specific places)

- can not be picked up and thrown
Claw - Crate 2lv.9,13
Crystal Claw - Crystal lv. 11
Statue Claw - Dog Statue lv.5
Claw - Cat Statue lv.14
Powder Keg Claw - Barrel destructible - blows up at single pistol shot
- explosion gives damage to enemies or hero if close enough (20 DMG)
- can be picked up and thrown (see: 'Special Moves')
Claw - Barrel 2 lv.3
Flag Claw - Checkpoint - not activated Claw - Checkpoint checkpoint - enables level checkpoint when activated (does not save game state on exit, just during current gameplay as a respawn point)
- several per every level
Claw - Savepoint - not activated Claw - Savepoint savepoint - enables level savepoint when activated (saves game state on exit)
- 2 per every level
Warp Claw - WarpClaw - Warp - horizontal portal - teleports to hidden level areas, usually full of treasures an sometimes with some level of difficulty
- placed in areas that are hard to reach or can't be reached without Catnip high jump
Boss Warp Claw - Boss Warp portal - teleports directly to boss fight chamber
- located at some level exits

Enemies[]

All enemies LOOT:
- often: treasures
- possible: provision, health potion
- rare (only specific places): power up
- no score

name image attack durability (main attack hits) level encounter
Rat Bomb-Throwing Claw - Bomb-Throwing Rat - bomb throw: 10 DMG 1 lv.1,8
Punk (Cannon) Claw - Punk Rat (cannon) - operates a cannon (lights up a fuse with a punk)
- cannon blast: 20 DMG
1 lv.2,8
Bomb-Throwing Claw - Bomb-Throwing Rat 2 - bomb throw: 10 DMG 1 lv.3,4,6
Cocker Spaniard Soldier Claw - Cocker Spaniard Soldier - rifle shot: 10 DMG
- gun butt: 10 DMG
1 lv.1
Claw - Cocker Spaniard Soldier 2 - rifle shot: 10 DMG
- gun butt: 10 DMG
- low rifle shot: 10 DMG
2 lv.2
Officer Claw - Officer - sword lunge: 10 DMG
- low sword lunge: 10 DMG
1 lv.1
Claw - Officer 2 - sword lunge: 10 DMG
- low sword lunge: 10 DMG
2 lv.2
Robber Thief Claw - Robber Thief - crossbow shot: 10 DMG
- low crossbow shot: 10 DMG
lv.3
Claw - Robber Thief 2 - crossbow shot: 10 DMG
- low crossbow shot: 10 DMG
lv.4
Cutthroat Claw - Cutthroat - knife throws: 10 DMG
- low knife throws: 10 DMG
- double-knife stab: 10 DMG
lv.3
Claw - Cutthroat 2 - knife throws: 10 DMG
- low knife throws: 10 DMG
- double-knife stab: 10 DMG
lv.4
Seagull Claw - Seagull - dive attack: 10 DMG 1 lv.5,6,7,9
First Town Guard Claw - Town Guard 1 - sword attack: 10 DMG
- low sword attack: 10 DMG
- able to jump back
lv.5,6
Second Town Guard Claw - Town Guard 2 - sword attack: 10 DMG
- low sword attack: 10 DMG
- able to jump back
Hermit Crab Claw - Hermit Crab - blue Claw - Hermit Crab - blue 2 - claw pinch attack: 1 lv.7
Bomber Hermit Crab Claw - Hermit Crab Bomber - bomb throw: 1
Bear Sailor Claw - Bear Sailor - paw swat:
- bear hug:
lv.7
Claw - Bear Sailor 2 - paw swat:
- bear hug:
lv.8,13
Red Tail Pirate Claw - Red Tail Pirate - sword attack: lv.7
Claw - Red Tail Pirate 2 - sword attack: lv.8,13
Peg-Leg Pirate Claw - Peg-Leg Pirate - double pistol attack:
- able to roll back
lv.9
Claw - Peg-Leg Pirate 2 - double pistol attack:
- able to roll back
lv.10
Crazy Hook Pirate Claw - Crazy Hook Pirate - sword attack:
- hook attack:
lv.9
Claw - Crazy Hook Pirate 2 - sword attack:
- hook attack:
lv.10
Fish Claw - Fish - jump attack: lv.11,12
MerCat with Trident Claw - MerCat - trident stab attack:
- trident magic attack: 20 DMG
lv.11
Claw - MerCat 2 - trident stab attack:
- trident magic attack: 20 DMG
lv.12
Cat Mermaid (Siren) Claw - Cat Mermaid (Siren) - siren call: 0 DMG, paralyzation lv.11
Claw - Cat Mermaid (Siren) 2 - siren call: 0 DMG, penalization lv.12
Chameleon Claw - Chameleon - tongue attack: 10 DMG
- can become invisible
lv.13,14
Tiger Guard Claw - Tiger Guard - dagger stab: 15 DMG
- dagger roll attack: 15 DMG
- dagger and claw jump attack: 20 DMG
- able to jump back
- able to roll jump back
lv.14
White Tiger Guard Claw - White Tiger Guard - dagger stab: 15 DMG
- dagger roll attack: 15 DMG
- dagger and claw jump attack: 20 DMG
- able to jump back
- able to roll jump back

Bosses[]

name image attack durability loot/score level encounter
Le Rauxe Claw - Le Rauxe First Amulet Gem lv.2
Katherine Claw - Katherine Second Amulet Gem lv.4
Magistrate Wolvington lv.6
Mr. Gabriel lv.8
Captain Joseph Marrow lv.10
King Aquatis lv.12
Lord Omar lv.14

Dangers[]

  • CREATURES
name image mechanics level encounter
  • OBSTACLES
name image mechanics level encounter

Characters[]

name image description interaction
Mr. Tabby Captain Claw’s 1st mate — his assistant on the ship. Smart, trustworthy and strong.
Edward Tobin Tobin’s voice read’s the letter that Claw finds in during the Intro. Tobin died in the prison, and when he wrote the letter he was no doubt tired, hungry and weary.
Captain Spot LeRauxe One of Claw’s main enemies. Commander of the "La Roca" prison. An expert swordsman. Dog. Spanish. He boarded Claw's ship and captured him. - game intro
- as level 2 boss
Katherine Leader of the Thieves. Katherine was once a member of Claw's crew. Claw banished her from his ship because of her recklessness. - as level 4 boss
Magistrate Wolvington Captain of the Guard and leader of the El Puerto del Lobo town. An excellent swordsman. - as level 6 boss
Mr. Gabriel Red Tail’s First Officer - as level 8 boss
Captain Joseph Marrow Leader of Pirate’s Cove; Marrow and Claw have known each other for some time, and are considered rivals. Marrow has a green parrot. - as level 10 boss
King Aquatis Guardian of the Undersea Caves exit. - as level 12 boss
Lord Omar Captain of the Royal Tiger Guard. The Grand Tiger Guardian of Princess Adora's Temple. After obtaining the Amulet by Claw Omar will accompany him as a guardian to both himself and the Amulet (following Princess Adora's will). - as level 14 boss
- game outro
Red Tail Lion. He is Claw’s arch-nemesis, an evil and powerful pirate.
Princess Adora The Great Cat Princess.

UI[]

Menu[]

main menu options submenu options
Single Player New Game - 1-14 'Level Name'
Load Game - 1-14 'Level Name'
--- Start
--- Save Point 1
--- Save Point 2
Load Custom Level
Save Game 'Your game is automatically saved at checkpoints One ant Two as well as the End of each level'; see: 'Save Options'
Upload Scores
Multiplayer
Replay Movies
Options Edit Players
Controls
Display - Detail: High/Low
- Front Layer: off/on
- Game Play Area: -/+
- Movies: Stretched/Interlaced
Audio - Sound: On/Off Vol: -/+
- Voice: On/Off
- Ambient: On/Off
-Music: On/Off Vol:-/+
Credits
Help
Quit 'Are you sure you want to quit'?
- Yes/No

Game Modes[]

  • No difficulty levels
  • Singleplayer and Multiplayer

Save Options[]

  • No manual saving.
  • Every level has 'hard' autosave at: two Savepoints (Gold Flag) and the End of level. Can be loaded after game quit.
  • Numerous Checkpoints (Silver Flag) at every level. Save works only for current gameplay (respawn).
  • Menu Save option only displays info message, see: 'Menu'

HUD[]

name image description
HUD - general layout and HUD overview
- always visible
Health Bar
Claw - Health Meter
- health points counter
- max. 100 HP
- refills: Provisions, Health Potions (see: 'Items')
- no upgrades
Special Weapon Slot Pistol Ammo Bar
Claw - Pistol Ammo Meter
- pistol ammunition counter
- max 99
- refills: Pistol Shots and Pistol Shots Bag items (see: 'Items')
- no upgrades
Dynamite Bar
Claw - Dynamite Meter
- dynamite sticks counter
- max 99
- refills: Dynamite item (see: 'Items')
- no upgrades
Magic Claw Bar
Claw - Magic Claw Meter
- magic spell cast counter
- max 99
- refills: Magic Glow Ball and Magic Starglow Ball items (see: 'Items')
- no upgrades
Life Bar
Claw - Life Meter
- shows number of Lifes
- max 9
- 1 Life is gained by:
-- Extra Life item (see: 'Items')
-- every 1000000 score points
-- perfect scored level
Treasure Bar Claw - Treasure Counter Icon - score counter
- shows total score for the entire game
Timer Claw - Power Up Timer - timer for all Power Ups
- counts down time given only for current picked up item
- cumulates only for Power Ups up of the same type
- visible only when any Power Up is taken

Controls[]

peripheral button/key action
Keyboard Arrow Left move left
Arrow Right move right
Arrow Up climb up
Arrow Down - climb down
- crouch (duck); (see: 'Basic Moves')
Space - jump
- grab/let go rope (see: 'Special Moves')
Ctrl hand attack (sword or punch) or kick
Alt special weapon (projectile) attack
Shift special weapon (projectile) switch
Z - pick up
- throw (after pick up)
- see: 'Special Moves'
+ increase play area
- decrease play area
F1 help
ESC - toggles in game menu
- back to previous menu

Scoring[]

Score points are gained only by collecting treasure items: Gold x 100, Gold Bars x 500, Rings x 1500, Chalices x 2500, Crosses x 5000, Scepters x 7500, Geckos x 10000, Crowns 15000 and Skulls 25000; see also: 'Items'.
Treasure collection is summarized at the end of every level.

lv. no. number of treasures max score
COINClaw - Coin - skull side GOLD BARS Claw - Gold Bars RINGClaw - Ring - green gem CHALICEClaw - Chalice - green gems CROSSClaw - Cross - red gems SCEPTERClaw - Scepter - purple gems GECKOClaw - Gecko - blue gems CROWNClaw - Crown - green gems SKULLClaw - Skull - red gems
1 420 6 35 24 37 35 50 17 3 1435000
2 513 25 42 19 28 61 36 15 4 1456800
3 494 20 37 8 23 40 23 14 3 1064900
4 418 3 45 22 43 58 66 15 5 1825800
5 541 76 70 42 80 18 22 5 5 1257100
6 477 14 44 23 38 52 63 16 5 1753200
7 623 69 56 30 43 80 29 21 4 1775800
8 848 32 35 38 36 40 48 15 5 1558300
9 1183 115 49 41 40 62 36 15 3 1676800
10 755 40 28 29 45 56 58 28 9 2080000
11 699 40 40 24 23 37 26 9 5 1122400
12 639 48 30 25 38 42 27 7 4 1175400
13 857 10 19 38 32 31 72 43 7 2146700
14 448 32 9 9 9 9 9 9 10 679300

Releases & Credits[]

platform first release
box cover date developer publisher authors

OTHER RELEASES:

platorm box cover date publisher country

Manual[]

language file
English
[EN]
Polish
[PL]

Bonus Content[]

Secrets[]

Easter Eggs[]

Cheats[]

Game Series[]

  • Kapitan Pazur 2 (Captain Claw 2)
  • Nikita: Tajemnica Skarbu Piratów

Unreleased Content[]

Development Phase[]

  • 8 pieces of treasure map (instead of 6) was intended; level 9 and 11 was meant to give two treasure map pieces
  • unused enemies:
    • lv.1 - BattleAxe Guard; attack: single axe swing; visible at the end of the first cutscene
    • lv.13 - Cocount-Throwing Monkeys

Concept Art[]

Map Editor[]

Additional Info[]

Gallery[]