Story[]
"Loved by many... feared by all. Captain Claw, surveyor of the 7 seas, is perhaps the greatest pirate ever to grace the Animalian Lore Realms. His courage? Legendary. His followers? Loyal to the death. His claws? Well, let’s just say that more than a few sailors have permanent reminders of their razor-sharp tips.
The Proclamation
Several years ago a proclamation, signed by the King, was issued to the realm. This proclamation read:
For numerous crimes against the Realm, and for the repeated destruction and theft of the property of the Cocker Spaniard Kingdom, and for a complete and utter disregard for the authority of the Crown, a bounty in the amount of 1,000,000 gold pieces is hereby issued for the capture, dead or alive, of Captain Nathaniel J. Claw, dreaded pirate, enemy of the Realm, and known scallywag.
Because of this proclamation, every bounty hunter and magistrate in the Realm has sought to capture the elusive Captain Claw. Many have tried to capture this infamous pirate, but none have succeeded—until now.
Claw's ship is overtaken on the high-seas by Captain Le Rauxe, a high-ranking officer in the King’s service and a pompous and unscrupulous dog. Subsequently, Claw’s ship is scuttled, and Claw and his crew are captured and taken to La Roca, a prison run by the Cocker Spaniards.
While imprisoned Claw discovers a letter written by Edward Tobin, a former prisoner executed for crimes against the Crown. Tobin’s letter tells of the existence of the Amulet of Nine Lives—a mystical amulet that, according to myth, provides the wearer with near immortality.
With his strength and hope renewed by the promise of adventure, Claw breaks out of his prison cell and begins a quest to reclaim his crew and locate the remaining gems for the Amulet of Nine Lives.
With a million "golden" reasons to separate Claw from his head, every servant of the Realm will be out to stop Claw from completing his quest. If he fights skillfully, Claw may avoid death and uncover the remaining gems for the Amulet of Nine Lives. With enough luck, ultimately Claw may complete his quest and reassemble the powerful Amulet of Nine Lives."
---Official Game Website in year 1996
---Game Manual in Polish Translation
Gameplay[]
Goal[]
Rules[]
Player[]
Character[]
Captain Claw is the main character in the story. He’s a heroic cat pirate.
name | image | attack | defense |
---|---|---|---|
Nathaniel Joseph Claw a.k.a. Captain Claw |
MAIN: - sword swipe - jab punch - uppercut punch - kick (all randomly interchangeable) SPECIAL: - pistol shot - dynamite throw - magic claw spell |
100 HP (health meter) - refills with Provisions and Health Potions (see: 'Items') - no permanent upgrades - temporary Power Ups: Invisibility, Invulnerability |
FAMOUS QUOTES:
- 'Haha, take that!'
- 'Eat lead!'
- 'Scallywag!'
- 'Landlubber!'
- 'Chew on this!'
- 'Chew on that!'
- 'Touche!'
- 'Weakling!'
- 'Yum, looks yummy'
- 'Oo, is that gold I smell?'
- 'Meh, this'll be tough'
- 'This looks challenging'
- 'Whew, that was close'
Moves[]
Basic Moves
- Attack (single fire)
- Run (no walk)
- Jump (no double jumping)
- Crouch
- No Fall Damage
Special Moves
Forbidden Moves
- Crawling
- Swimming
- Edge hanging
Weapons[]
name | image | damage | description |
---|---|---|---|
Cutlass | |||
Pistol | |||
Dynamite | |||
Magic Claw |
Game Environment[]
Levels[]
No regular level codes are obtained through gameplay. Cheat codes available, see: 'Cheats'
Items[]
Interactable Objects[]
name | icon | type | characteristics |
---|---|---|---|
Crate | smashable | - DURABILITY: --- one hit from any weapon --- barrel explosion - LOOT: --- treasures --- possible provisions or health potion --- rare: power up (only at few specific places) - can not be picked up and thrown | |
lv.9,13 | |||
Crystal | lv. 11 | ||
Statue | lv.5 | ||
lv.14 | |||
Powder Keg | destructible | - blows up at single pistol shot - explosion gives damage to enemies or hero if close enough (20 DMG) - can be picked up and thrown (see: 'Special Moves') | |
lv.3 | |||
Flag | checkpoint | - enables level checkpoint when activated (does not save game state on exit, just during current gameplay as a respawn point) - several per every level | |
savepoint | - enables level savepoint when activated (saves game state on exit) - 2 per every level | ||
Warp | portal | - teleports to hidden level areas, usually full of treasures an sometimes with some level of difficulty - placed in areas that are hard to reach or can't be reached without Catnip high jump | |
Boss Warp | portal | - teleports directly to boss fight chamber - located at some level exits |
Enemies[]
All enemies LOOT:
- often: treasures
- possible: provision, health potion
- rare (only specific places): power up
- no score
Bosses[]
Dangers[]
- CREATURES
name | image | mechanics | level encounter |
---|---|---|---|
- OBSTACLES
name | image | mechanics | level encounter |
---|---|---|---|
Characters[]
name | image | description | interaction |
---|---|---|---|
Mr. Tabby | Captain Claw’s 1st mate — his assistant on the ship. Smart, trustworthy and strong. | ||
Edward Tobin | Tobin’s voice read’s the letter that Claw finds in during the Intro. Tobin died in the prison, and when he wrote the letter he was no doubt tired, hungry and weary. | ||
Captain Spot LeRauxe | One of Claw’s main enemies. Commander of the "La Roca" prison. An expert swordsman. Dog. Spanish. He boarded Claw's ship and captured him. | - game intro - as level 2 boss | |
Katherine | Leader of the Thieves. Katherine was once a member of Claw's crew. Claw banished her from his ship because of her recklessness. | - as level 4 boss | |
Magistrate Wolvington | Captain of the Guard and leader of the El Puerto del Lobo town. An excellent swordsman. | - as level 6 boss | |
Mr. Gabriel | Red Tail’s First Officer | - as level 8 boss | |
Captain Joseph Marrow | Leader of Pirate’s Cove; Marrow and Claw have known each other for some time, and are considered rivals. Marrow has a green parrot. | - as level 10 boss | |
King Aquatis | Guardian of the Undersea Caves exit. | - as level 12 boss | |
Lord Omar | Captain of the Royal Tiger Guard. The Grand Tiger Guardian of Princess Adora's Temple. After obtaining the Amulet by Claw Omar will accompany him as a guardian to both himself and the Amulet (following Princess Adora's will). | - as level 14 boss - game outro | |
Red Tail | Lion. He is Claw’s arch-nemesis, an evil and powerful pirate. | ||
Princess Adora | The Great Cat Princess. |
UI[]
Menu[]
main menu options | submenu options | |
---|---|---|
Single Player | New Game | - 1-14 'Level Name' |
Load Game | - 1-14 'Level Name' --- Start --- Save Point 1 --- Save Point 2 | |
Load Custom Level | ||
Save Game | 'Your game is automatically saved at checkpoints One ant Two as well as the End of each level'; see: 'Save Options' | |
Upload Scores | ||
Multiplayer | ||
Replay Movies | ||
Options | Edit Players | |
Controls | ||
Display | - Detail: High/Low - Front Layer: off/on - Game Play Area: -/+ - Movies: Stretched/Interlaced | |
Audio | - Sound: On/Off Vol: -/+ - Voice: On/Off - Ambient: On/Off -Music: On/Off Vol:-/+ | |
Credits | ||
Help | ||
Quit | 'Are you sure you want to quit'? - Yes/No |
Game Modes[]
- No difficulty levels
- Singleplayer and Multiplayer
Save Options[]
- No manual saving.
- Every level has 'hard' autosave at: two Savepoints (Gold Flag) and the End of level. Can be loaded after game quit.
- Numerous Checkpoints (Silver Flag) at every level. Save works only for current gameplay (respawn).
- Menu Save option only displays info message, see: 'Menu'
HUD[]
name | image | description | |
---|---|---|---|
HUD | - general layout and HUD overview - always visible | ||
Health Bar | - health points counter - max. 100 HP - refills: Provisions, Health Potions (see: 'Items') - no upgrades | ||
Special Weapon Slot | Pistol Ammo Bar | - pistol ammunition counter - max 99 - refills: Pistol Shots and Pistol Shots Bag items (see: 'Items') - no upgrades | |
Dynamite Bar | - dynamite sticks counter - max 99 - refills: Dynamite item (see: 'Items') - no upgrades | ||
Magic Claw Bar | - magic spell cast counter - max 99 - refills: Magic Glow Ball and Magic Starglow Ball items (see: 'Items') - no upgrades | ||
Life Bar | - shows number of Lifes - max 9 - 1 Life is gained by: -- Extra Life item (see: 'Items') -- every 1000000 score points -- perfect scored level | ||
Treasure Bar | - score counter - shows total score for the entire game | ||
Timer | - timer for all Power Ups - counts down time given only for current picked up item - cumulates only for Power Ups up of the same type - visible only when any Power Up is taken |
Controls[]
peripheral | button/key | action |
---|---|---|
Keyboard | Arrow Left | move left |
Arrow Right | move right | |
Arrow Up | climb up | |
Arrow Down | - climb down - crouch (duck); (see: 'Basic Moves') | |
Space | - jump - grab/let go rope (see: 'Special Moves') | |
Ctrl | hand attack (sword or punch) or kick | |
Alt | special weapon (projectile) attack | |
Shift | special weapon (projectile) switch | |
Z | - pick up - throw (after pick up) - see: 'Special Moves' | |
+ | increase play area | |
- | decrease play area | |
F1 | help | |
ESC | - toggles in game menu - back to previous menu |
Scoring[]
Score points are gained only by collecting treasure items: Gold x 100, Gold Bars x 500, Rings x 1500, Chalices x 2500, Crosses x 5000, Scepters x 7500, Geckos x 10000, Crowns 15000 and Skulls 25000; see also: 'Items'.
Treasure collection is summarized at the end of every level.
Releases & Credits[]
platform | first release | |||||
---|---|---|---|---|---|---|
box cover | date | developer | publisher | authors | ||
OTHER RELEASES:
platorm | box cover | date | publisher | country | |
---|---|---|---|---|---|
Manual[]
language | file |
---|---|
English [EN] |
|
Polish [PL] |
|
Bonus Content[]
Secrets[]
Easter Eggs[]
Cheats[]
Game Series[]
- Kapitan Pazur 2 (Captain Claw 2)
- Nikita: Tajemnica Skarbu Piratów
Unreleased Content[]
Development Phase[]
- 8 pieces of treasure map (instead of 6) was intended; level 9 and 11 was meant to give two treasure map pieces
- unused enemies:
- lv.1 - BattleAxe Guard; attack: single axe swing; visible at the end of the first cutscene
- lv.13 - Cocount-Throwing Monkeys
Concept Art[]
Map Editor[]
Additional Info[]
Gallery[]