Retro Game Wiki

First Release: 1993, DOS

Story[]

SUMMARY:
The player's character, an unnamed Marine, has been shipped to Mars, which is full of radioactive waste facilities (along with its two moons). It is also home of the Union Aerospace Corporation, which is a supplier of weapons and delves into secret projects, one of which involves an inter-dimensional space travel device known as a Gateway.
One day a panicked message comes from a base, requesting military assistance due to something very "evil" emerging from the Gateways. The player's character and several other troops had been sent in to secure the base, which now the only one left to remedy the situation is the player, as everyone else is assumed to be dead.

MANUAL:
"THE STORY SO FAR
You're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars an its two moons, Phobos and Deimos. With no action for fifty milion miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.
For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimentional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared of been stricken with a strange form of insanity - babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up seconds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead.
It's Up To You
Things aren't looking good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station.
As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here.
There's no turning back now."
--- Game Manual DOS (1993)

Gameplay[]

Player moves through many 3-D levels, gunning down everything that moves and activating various switches and buttons in order to open up access to further parts of levels, including secret passageways. Along the way player collects several different kinds of firepower and ammo for their weapons. There are also various bonuses to increase the player's health, along with armor (which both the player's health and armor rating can each max out at 200%), as whenever the player is hit by a creature or one of its attacks, runs through radioactive or lava areas without any protective gear, or is too close to a radiation-filled barrel when it explodes, they will start accumulating damage. Once the player's health reaches zero, they will die and have to restart the current level they are on again. The player only has one life, but infinite continues.

Goal[]

Rules[]

Player[]

Character[]

Space Marine [DOS manual]
Doom - DOS - player - Marine - HUD - full health
[DOS - HUD]
ATTACK:
- pistol and fist as basic weapons, more found on field (see: Weapons)

DEFENCE:
- health - up to 100% or up to 200%, depends on replenishing item (see: Items)
- armor - up to 100% or up to 200%, depends on replenishing item
- timed power-ups

UNFORMAL ALIASES:
- Unnamed Marine
- Doomguy, Doom Guy
Doom - DOS manual - player - Marine
[DOS manual]

Moves[]

Basic Moves

Special Moves

move image description how to perform

Forbidden Moves

Weapons[]

name
[DOS manual]
image
[DOS]
description
item player
Fist none Doom and Doom II - DOS - Fist - idle - player - used when run out of ammo or can be chosen
- replaced permanently by chainsaw (then occurs only while using berserk mode item)
Doom and Doom II - DOS - Fist - hit (1st frame) - player
Pistol none Doom and Doom II - DOS - Pistol - idle - player starting weapon, doesn't do much damage
Shotgun Doom and Doom II - DOS - Shotgun - item Doom and Doom II - DOS - Shotgun - idle - player takes longer to load and consecutively shoot than the pistol, but does more damage
Chaingun Doom and Doom II - DOS - Chaingun - item Doom and Doom II - DOS - Chaingun - idle - player uses regular bullets, but fires much more rapidly than the pistol
Rocket Launcher Doom and Doom II - DOS - Rocket Launcher - item Doom and Doom II - DOS - Rocket Launcher - idle - player launches rockets that do a lot of damage
Plasma Rifle Doom and Doom II - DOS - Plasma Rifle - item Doom and Doom II - DOS - Plasma Rifle - idle - player fully automatic weapon that does a lot of damage, similar to a 'laser type weapons' in general
BFG 9000 Doom and Doom II - DOS - BFG 9000 - item Doom and Doom II - DOS - BFG 9000 - idle - player the slowest of all weapons to fire, but can wipe out an entire room of weak enemies, as well as dealing plenty of damage to the stronger ones as well
Chainsaw Doom and Doom II - DOS - Chainsaw- item Doom and Doom II - DOS - Chainsaw - idle - player - found only in secret areas of first episode: mission 2: Nuclear Plant, mission 3: Toxin Refinery, mission 5: Phobos Lab, mission7: Computer Station
- replaces the fist (that only reappears while using berserk mode item)
- about 4x faster than fist


Game Environment[]

Levels[]

  • WORLD MAP
EPISODE 1 Knee-Deep in the Dead
Doom - DOS - World Map - episode 1 - LOCATION: Phobos
- 8 levels
- 1 secret level (acces from lv. 3)
- additional secret level on Xbox only (access from vl. 1)
- ENEMIES: ...
- STORY: no ingame introduction, see story from manual
EPISODE 2 The Shores of Hell
Doom - DOS - World Map - episode 2
- LOCATION: Deimos
- 8 levels
- 1 secret level (access from lv. 5)
- ENEMIES: ...
- STORY: 'Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way!
It stinks like rotten meat, but looks like the lost Deimos Base. Looks like you're stuck on the shores of hell. The only way out is through.' --- [DOS - ingame]
EPISODE 3 Inferno
Doom - DOS - World Map - episode 3 - LOCATION: Hell
- 8 levels
- 1 secret level (acces from lv. 6)
- ENEMIES: ...
- STORY: 'You've done it! The hideous Cyber-Demon Lord that ruled the lost Deimos moon base has been slain and you are triumphant! But ... where are you? You clamber to the edge of the moon and look  down to see the awful truth.
Deimos floats above hell itself! You've never heard of anyone escaping from hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of hell. ' --- [DOS - ingame]
EPISODE 4 Thy Flesh Consumed
Doom - DOS - World Map - episode 4 - LOCATION: Earth
- 8 levels
- 1 secret level (acces from lv. 2)
- ENEMIES: ...
- STORY: 'The loathsome Spiderdemon that masterminded the invasion of the moon bases and caused so much deaths has had its ass kicked for all time.
A hidden dorway opens and you enter. You've proven too tough for hell to contain, and now hell at least plays fain -- for you emergr from the door to see the green fields of Earth! Home at last.<br>You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no hell-spawn could have come through that door with you ... ' --- [DOS - ingame]
  • MAIN LEVELS
no. name map/map start/minimap theme objective code

Items[]

name
[DOS manual]
icon
[DOS]
type characteristics
Stimpack
Doom and Doom II - DOS - Stimpack
consumable + 10% health (max. up to 100%)
Medkit
Doom and Doom II - DOS - Medkit
consumable + 25% health (max. up to 100%)
Security Armor
Doom and Doom II - DOS - Security Armor
consumable increases armor level to 100%
Combat Armor
Doom and Doom II - DOS - Combat Armor
consumable increases armor level to 200%
Health Potion
Doom and Doom II - DOS - Health Potion
consumable + 1% health (can raise over 100% - which Stimpaks, Berzerk Paks, and Medikits can't do)
- artifact from other dimension (DOS manual)
Spiritual Armor
Doom and Doom II - DOS - Spiritual Armor
consumable + 1% armor (can raise over 100% - which Security Armor can't do)
- artifact from other dimension (DOS manual)
Soul Sphere
Doom and Doom II - DOS - Soul Sphere
consumable - raises the player's health by 100%, which can raise it up to the player's 200% maximum level
- artifact from other dimension (DOS manual)
Invulnerability Artifact
Doom and Doom II - DOS - Invulnerability Artifact
consumable - invulnerability to enemy attacks for several seconds (time-based) - artifact from other dimension (DOS manual)
Blur Artifact
Doom and Doom II - DOS - Blur Artifact
consumable - quasi invisibility for a short amount of time (time-based)
- artifact from other dimension (DOS manual)
Berserk Pack
Doom and Doom II - DOS - Berserk Pack
consumable raises health to 100% and gives superhuman strength to deliver powerful blows to enemy creatures if using their fist attack (which the duration lasts through one level)
Backpack
Doom and Doom II - DOS - Backpack
consumable - first find doubles the amount of ammo that can carried for each weapon, along with adding a little of each ammo type to their total - each additional backpack adds to the armor totals
Radiation Suit
Doom and Doom II - DOS - Radiation Suit
consumable protection from taking damage of radiation and lava pools for a short amount of time (time-based)
Light Amplification Visors
Doom and Doom II - DOS - Lihgt Amplification Visors
consumable seeing in the dark for a short amount of time (time-based)
Computer Map
Doom and Doom II - DOS - Computer Map (frame1)
consumable shows all areas of a level, including areas not yet entered and most secret areas (lasts for an entire level, no time-based)
Security Card
Doom and Doom II - DOS - Security Card - blue Doom and Doom II - DOS - Security Card - red Doom and Doom II - DOS - Security Card - yellow
tool used to open locked doors
Skull Key
Doom and Doom II - DOS - Skull Key - blue Doom and Doom II - DOS - Skull Key - red Doom and Doom II - DOS - Skull Key - yellow
Clip
Doom and Doom II - DOS - Clip
consumable
Ammo Box
Doom and Doom II - DOS - Ammo Box
consumable
Shells
Doom and Doom II - DOS - Shells
consumable
Box of Shells
Doom and Doom II - DOS - Box of Shells
consumable
Rocket
Doom and Doom II - DOS - Rocket
consumable
Rocket Case
Doom and Doom II - DOS - Rocket Case
consumable
Cell
Doom and Doom II - DOS - Cell
consumable
Bulk Cell
Doom and Doom II - DOS - Bulk Cell
consumable

Interactable Objects[]

name icon type characteristics
Acid Barrel Doom and Doom II - DOS - Acid Barrel smashable - explodes when shot
- enemies take hit from explosion
Switch

Enemies[]

Loot/Score: [?]

name
[DOS manual]
image [DOS] attack durability level encounter
Former Human
Doom and Doom II - DOS - Former Human
pistol few bullets
Former Human Sergeant
Doom and Doom II - DOS - Former Human Sergeant
shotgun slightly tougher than Former Humans
Imp
Doom and Doom II - DOS - Imp
fireballs slightly tougher than Former Human Sergeants
Demon
Doom and Doom II - DOS - Demon
biting few shotgun blasts
Sceptre
[ADD ME]
biting same as a Demon, only barely visible
Lost Soul
Doom and Doom II - DOS - Lost Soul
float around then quick ram into few shotgun blasts
Cacodemon
Doom and Doom II - DOS - Cacodemon
fireballs many rounds from a chaingun, shotgun, or even a couple of rockets
Baron of Hell
Doom and Doom II - DOS - Baron of Hell
green fireballs [?] toughest out of all enemies to kill, these take several hits from a rocket launcher, several rounds from a plasma gun, or even a couple of direct hits from the BFG 9000

Bosses[]

name image attack durability loot/score level encounter

Dangers[]

  • CREATURES
name image mechanics level encounter
  • OBSTACLES
name image mechanics level encounter

Characters[]

name image map interaction

UI[]

Menu[]

main menu submenu
image options

Game modes[]

Save Options[]

HUD[]

name image description

Controls[]

peripheral button/key action


Scoring[]

score action

Releases & Credits[]

platform first release
box cover date developer publisher authors
DOS MissingIMAGE-icon


MissingIMAGE-icon


1993 MissingINFO-icon


Atari Jaguar 1994
Sega Genesis 32X Doom - Sega Genesis 32X - box - front 1994
PC-98 1994
3DO 1995
SNES 1995
Game Boy Advance 2001


OTHER RELEASES:

platorm box cover date publisher country

Manual[]

language file
English
[EN]

Bonus Content[]

Secrets[]

Easter Eggs[]

Cheats[]

SEGA 32X:

  • Get all weapons and keys--a six button controller is needed for this one. Press pause during a game, then press Up, the Mode, A and C buttons.
  • Quick weapon select (BFG)--a six button controller is needed for this one. To quickly switch to the BFG, hold down the Mode button and press the Z button.
  • Play last level--the player can choose what level to start on; however, in order to play level 17, the player must play through all 16 levels first, as starting at any level other than the first one will not access this level.


Game Series[]

Unreleased Content[]

Development Phase[]

Concept Art[]

Map Editor[]

Additional Info[]

  • Differences with 32X version compared to PC original
    • Several levels are missing.
    • Games can't be saved.
    • The player only gets the front and back views of the enemy, never a side view.
    • Rather than enemies sometimes attacking each other, this almost never happens; there is one level where two Barons might be maneuvered into a crossfire, which is about it.
    • The BFG is only available using cheat codes.
    • No "picked up a clip" messages appear, just a sound effect is heard when ammo is gathered.
    • No World Map screen between levels
  • The Sega 32X version was considered by many to be a bad port because of the border around the screen. However, it scrolls well (running way better than the 3D0 version), but arguably its biggest downfall is not being able to save a game or go back to one in progress with a password feature or anything.
  • There were quite a few blown Sega 32X units among gamers, due to their only being two cooling vents on the sides of the Sega 32X, along with long games being left on pause on the Sega 32X version also being the culprit, since there was no game save or password feature for that port.
  • Even though it was nowhere near as to being the very first First Person Shooter (FPS) ever (arguably, the arcade game of Battlezone was one of the earliest FPS's), Doom was what made the genre monstrously popular, as it was ported all over the place, and it is still available even nowadays via "virtual" consoles/downloads.

Gallery[]