Retro Game Wiki

First Release: 1993, Amiga

Story[]

"When Morris Rolph - Morph to his friends - called round to see his uncle, the eccentric Professor Krankenpot, he was surprised to see how excited he looked "Come in my boy, come in. It's finished at last!" he said, ushering him in from the gathering storm. As Morph followed him into his laboratory he wondered if it could really be true, that after months of hard work the professor had finally succeeded in building a teleport machine.

"Watch this!" the professor said, putting Eric the white mouse on to one of the two metal platforms at either end of the enormous room. Morph`s eyes opened wide as the professor parted some curtains revealing a wall full of cogs and gears that were attached to a massive machine.

The professor pulled a metal lever on the wall, and the machine whirred into life. Eric disappeared with a squeak into a haze of sparkling stars and the machine fell silent.

Morph held his breath - would everything work alright? He hoped Eric would be safe! The professor looked around with a triumphant gleam in his eye as he pulled the second lever and the machine gave a cough, spluttered, and the sparkles began to form on the platform at the other end of the room. Morph breathed a huge sigh of relief as the brave little mouse snapped back into reality , twitching its little nose in the air defiantly.

"You did it!" he gasped in amazement. As Eric scampered around the labratory, Morph`s brain raced. Just think of the fun he could have with this machine! He could get into football matches free, get out of school quickly and as for practical jokes, the teleport machine was brilliant. "Can I have a go now?" he yelled, jumping onto the platform.

Professor Krankenpot shook his head "I'm sorry Morris", he said "It might not be safe. I haven't tested it on humans yet, only Eric. Now where is that creature?".

Just then the professor caught sight of the mouse. He was about to jump off the top of the machine onto the first metal lever. "Nooo," the professor yelled, but it was too late! The white mouse leapt onto the lever which slowly sank down. Once more the machine clunked into action and Morph vanished into the swirling stars. The room fell silent once more save for the lashing of the rain against the window panes.

The professor stood frozen to the spot in horror until he was roused by a loud clop of thunder that shook the house to its foundations. "I must get Morris back", he thought, dashing across the room to the second lever. He was just tightening his grip on it when a bolt of lightning ripped through the sky, tore through the roof and smashed into the mochine! The force of the bolt sent sparks flying through the air and the machine exploded, scattering its components around the surrounding countryside. Aghast, the
professor creid out "Morph, are you alright? Did I pull the lever in time?". As the room cleared the professor saw a cloud of twinkling atoms and electrons all that remained of Morph!

"On no" my poor nephew," the professor cried "What has become of you?"

"Don`t worry I'm here and I'm feeling fine." Professor Krankenpot was interrupted by a familiar voice. It was Morph "I'm in some sort of state of limbo," he explained "I can't regain my body but I can pull my molecules closer together and change my shape. I'll go and find all the parts while you check the rest of the machine. Once I've collected the missing pieces you can repair the machine and bring me back. It'll be alright, just you see!"

--- Game Manual Amiga

Gameplay[]

Goal[]

  • Re-assemble the teleport machine enabling  Morph to return to the form of a small boy,  by collecting  each  of  the machine's many pieces, in the form of cogs, which  have  been  scattered.

Rules[]

  • Find one Cog and Exit on every level
  • Finish levels within certain amount of total Transformation (Stars)
  • Finish levels using given amount of specific Transformations

Player[]

Character[]

Morph  may no longer be a normal boy, but there are advantages in the being a  collection  of disembodied atoms.  Morph can, with great effort, metamorphose at will from one state of matter to another.  Each of the four states he can assume has its own advantages and, of course, its disadvantages.

4 Morphs Transformations:

Morris  Rolph aka Morph
[Amiga 500/600] [Amiga 1200] State description
Flexible - rubber ball The  state  in  which  elasticity  is  the  key physical characteristic.   Morph  will  become  very  rubbery and bouncy just like a beach ball,  this  enables  Morph  to bounce vertically and across gaps and float across  water.   However,  sharp  spikes,  brambles, broken glass and metal corners will burst him.  He will also burn in fire, or explode in a heating element.
Morph - Amiga 500-600 - Flexible - player character Morph - Amiga 1200 - Flexible- player character
Gas - cloud In  this  state Morph may float upwards and thus defy gravity He may also  pass  through  small  holes  and  grilles.   However  the gas is very combustible  and  disagrees highly with extraction fans.  Unfortunately, as it is lighter than air, it cannot move down wards.
Morph - Amiga 500-600 - Gas - player character Morph - Amiga 1200 - Gas - player character
Liquid - water drop When transformed into a liquid Morph may seep through small holes, extinguish  fires and squeeze around the sides of lifts.  However he can be killed  by  drains  and dissolve in any other liquid.  So look out for the streams and treacherous pools.
Morph - Amiga 500-600 - Liquid - player character Morph - Amiga 1200 - Liquid - player character
Solid - cannonball The  heaviest  state  for Morph to be in.  He is limited to moving like  a cannonball, however this does make him impervious to sharp objects and  due to his heavy weight he can smash through certain walls.  Take care when  Morph  is  solid  as  he  is extremely heavy and will crumble through flimsy stone paths and sink in liquid of any kind.
Morph - Amiga 500-600 - Solid - player character Morph - Amiga 1200 - Solid - player character

Moves[]

Basic Moves

Special Moves

move image description how to perform

Forbidden Moves

Weapons[]

None.

Game Environment[]

Levels[]

  • WORLD MAP
Professor's Hometown [Amiga 500/600] [Amiga 1200]
Morph - Amiga 500-600 - World Map Morph - Amiga 1200 - World Map
[Amiga CD32] [SNES] [DOS/Windows95]
Morph - Amiga CD32 - World Map
description
- Four different areas, each with their own hazards and puzzles.
- Every area has 6 levels (Amiga 500/600 version) and 9 levels (Amiga 1200 version, Amiga CD 32, SNES, DOS/Windows).
- Every level has one Machine Cog to be found.

AREAS:
The Gardens
A fun packed area filled with all sorts of bushes, flowers and flowing water. Watch out for the bush fires and the prickly bramble bushes and other hidden hazards as they're sure to pop your plans to progress.

The Factory
A labyrinth of pipes, heaters, coolers and impenetrable steel doors. There's plenty of electrical equipment such as conveyor belts, lifts and fans to negotiate, all the time avoiding pipes and shafts which can easily sidetrack you.

The Sewers
A dark and dank subterraneon level filled with slime and a maze of pipes. Be aware of the treacherous side shows and tunnels, and make sure you avoid the broken glass.

The Laboratories
The laboratory is filled with bubbling glassware, electrical testing equipment, chemicals and shelves stocked high with books and lab equipment. You will need all your skills and quick wits to navigate your way though it all.
  • MAIN LEVELS
no. name map/map start/minimap theme objective code

Items[]

name icon
[Amiga 500/600]
type characteristics
Cog Morph - Amiga 500-600 - Cog quest item
Stars Morph - Amiga 500-600 - Stars consumable Free Transformations
Mini Morph Balls Morph - Amiga 500-600 - Mini Morph Cloud Morph - Amiga 500-600 - Mini Morph Water consumable Free State Transformations
Morph - Amiga 500-600 - Mini Morph Ball [ADD: Solid]
Key
Map Morph - Amiga 500-600 - Map
X-Ray Specs
Treasure Chest Morph - Amiga 500-600 - Treasure Chest container
Stop Watch

Interactable Objects[]

name icon
[Amiga 500/600]
type characteristics
Heater Block Morph - Amiga 500-600 - Heater Block (yellow blink)
Freezer Block Morph - Amiga 500-600 - Freezer Block
Pipe Morph - Amiga 500-600 - Pipe Entrance
Grill Morph - Amiga 500-600 - Grill 2 (2segments)
Morph - Amiga 500-600 - Grill (2segments)
Morph - Amiga 500-600 - Grill 3 (2segments)
Fan Morph - Amiga 500-600 - Fan
Electromagnet
Breakable Area Morph - Amiga 500-600 - Brick Wall
Direction Block Morph - Amiga 500-600 - Direction Block Up 1 Morph - Amiga 500-600 - Direction Block Down 1
Morph - Amiga 500-600 - Direction Block Left 1 [ADD: right]
Lock
Lift
Conveyor Belt
Teleport
Switch Morph - Amiga 500-600 - Switch

Enemies[]

None.

Bosses[]

None.

Dangers[]

OBSTACLES

name image mechanics level encounter
Spike (and sharp objects) Morph - Amiga 500-600 - Spike
Drain Morph - Amiga 500-600 - Drain (2segments)
Fire

Characters[]

name image map interaction
Morris  Rolph - Morph
Professor Krankenpot

UI[]

Menu[]

main menu submenu
image options

Game modes[]

Save Options[]

HUD[]

name image description

Controls[]

peripheral button/key action


Scoring[]

Score counted after finishing a level:

score action
10 1 second of time left
100 unused Star (transformation)
1000 Chest

Releases & Credits[]

platform first release
box cover date developer publisher authors
Amiga 500
Amiga 600
MissingIMAGE-icon


MissingIMAGE-icon


1993 Millennium Millennium MissingINFO-icon


Amiga 1200 Morph - Amiga 1200 - box front Morph - Amiga 1200 - box back 1993 Millennium Millennium
Amiga CD32 1993 Millennium Millennium
SNES 1993 Millennium Sony Electronic
DOS
Windows 95
1997 Flair Software Golden Zone


OTHER RELEASES:

platorm box cover date publisher country

Manual[]

language file
English
[EN]

Bonus Content[]

Secrets[]

Easter Eggs[]

Cheats[]

Game Series[]

Game Clones[]

Unreleased Content[]

Development Phase[]

Concept Art[]

Map Editor[]

Additional Info[]

Gallery[]