Retro Game Wiki

First Release: 1982, Atari 2600


FULL TITLE:
Pitfall! (Pitfall Harry's Jungle Adventure)

Story[]

"You are deep in the recesses of a forbidden jungle — an unforgiving place few explorers ever survive. But you've got courage, because you’re with Pitfall Harry, the world famous jungle explorer and fortune hunter extraordinaire. The lure of hidden treasures draws you and Harry deeper and deeper into the bush."
---Game Manual ATARI 2600

Gameplay[]

Goal[]

  • pick up as many treasures as possible in 20 minutes
  • gain highest score

Rules[]

  • move to the right or to the left
  • avoid dangers

Player[]

Character[]

HARRY PITFALL
Atari 2600 Atari 8-bit Atari 5200 ColecoVision
Pitfall! - Atari 2600 - Harry Pitfall! - Atari 8-bit - Harry Pitfall! - Atari 5200 - Harry Pitfall! - ColecoVision - Harry
Commodore 64 Intellivision MSX -
Pitfall! - Commodore 64 - Harry Pitfall! - Intellivision - Harry Pitfall! - MXS - Harry
CHARACTERISTICS:
- world famous jungle explorer and fortune hunter
- attack: none
- defense: none
- 3 lifes at start up (no additional for score)


Moves[]

Basic Moves

  • Walk/Run (one speed)
  • Jump
  • Ladder Climbing

Special Moves

move image description how to perform
Rope Swing Pitfall! - Atari 2600 - Rope Swinging[ATARI 2600] - for crossing some obstacles


Forbidden Moves

  • Attack
  • Swimming

Weapons[]

None.

Game Environment[]

Levels[]

  • 255 jungle levels in the loop (come back to the starting point after the last level)
  • each one has 2-layer build: surface and underground
  • underground level travel is equivalent to three levels on the surface
  • total amount of treasures: 32

TYPICAL LEVEL SETS

name image description

Items[]

DIAMOND RING
Atari 2600 Atari 8-bit Atari 5200 ColecoVision + 5000 score points
- TYPE: consumable
- total game amount: 8
Pitfall! - Atari 2600 - Diamond Ring
Commodore 64 Intellivision MSX -


GOLD BAR
Atari 2600 Atari 8-bit Atari 5200 ColecoVision + 4000 score points
- TYPE: consumable
- total game amount: 8
Pitfall! - Atari 2600 - Gold Bar Pitfall! - Atari 8-bit - Gold Bar Pitfall! - Atari 5200 - Gold bar Pitfall! - ColecoVision - Gold Bar
Commodore 64 Intellivision MSX -
Pitfall! - Commodore 64 - Gold Bar Pitfall! - Intalliision - Gold Bar


SILVER BAR
Atari 2600 Atari 8-bit Atari 5200 ColecoVision + 3000 score points
- TYPE: consumable
- total game amount: 8
Pitfall! - ColecoVision - Silver Bar
Commodore 64 Intellivision MSX -


MONEY BAG
Atari 2600 Atari 8-bit Atari 5200 ColecoVision + 2000 score points
- TYPE: consumable
- total game amount: 8
Pitfall! - Atari 2600 - Money Bag Pitfall! - ColecoVision - Money Bag
Commodore 64 Intellivision MSX -

Interactable Objects[]

Ladder
Atari 2600 Atari 8-bit Atari 5200 ColecoVision -
-
-
-
-
-
Commodore 64 Intellivision MSX -


Vine
Atari 2600 Atari 8-bit Atari 5200 ColecoVision -
-
-
-
-
-
Commodore 64 Intellivision MSX -


Crocodile
Atari 2600 Atari 8-bit Atari 5200 ColecoVision -
-
-
-
-
-
Pitfall! - Atari 2600 - Crocodile (closed jaws)
Commodore 64 Intellivision MSX -

Enemies[]

None.

Bosses[]

None

Dangers[]

  • CREATURES
name image mechanics
Cobra Rattler Pitfall! - Atari 2600 - Cobra Rattler - stays still on the ground
- can be jumped over
- deadly: life loss on contact
Crocodile Pitfall! - Atari 2600 - Crocodile (opened jaws) - stays still in the swamp
- opens and closes jaws
- Harry can jump on only when the jaws are closed (or stand still only atop of its head while it opens)
- deadly: life loss on contact when the jaws are open
Scorpion Pitfall! - Atari 2600 - Scorpion - walks in the underground passage
- can be jumped over (very small margin for error)
- deadly: life loss on contact
  • OBSTACLES
name image mechanics
Rolling Log Pitfall! - Atari 2600 - Rolling Log - moves trough all current level from right to left
- can be jumped over
- lose of score points on contact (depending on how long contact is made with them)
Ground Holes - lose of 100 score points on fall down
Fire Pitfall! - Atari 2600 - Fire
Swamp - deadly: drowning on contact
- crossing: vines or crocodile heads (closed jaws)
Quick Sand - deadly on contact
- crossing:
Tar Pit
Brick Wall

Characters[]

None.

UI[]

Menu[]

main menu submenu
image options

Game modes[]

Save Options[]

None.

HUD[]

name image description

Controls[]

peripheral button/key action


Scoring[]

score action
+ 5000 - Diamond Ring pick up
+ 4000 - Glod Bar pick up
+ 3000 - Silver Bar pick up
+ 2000 - Money Bag pick up
- one time gain at game start up
- 100 - Ground Hole fall down
- some points - Rolling Log contact (amount of lost points depends on how long contact was made with the Log)
ALL 32 TREARURE SCORE: 112,000
PERFECT SCORE: 114,000 points (all treasures + start up points, without any falling down holes or tripping on logs loss)

Releases & Credits[]

platform first release
box cover date developer publisher authors

OTHER RELEASES:

platorm box cover date publisher country

Manual[]

language file
English
[EN]

Bonus Content[]

Secrets[]

Easter Eggs[]

Cheats[]

Game Series[]

  • Pitfall II: Lost Caverns (1984)
  • Super Pitfall (1986)
  • Pitfall: The Mayan Adventure (1994)
  • Pitfall 3D: Beyond the Jungle (1998)
  • Pitfall: Beyond the Jungle (1998)
  • Pitfall: The Lost Expedition (2004)

Game Clones[]

Unreleased Content[]

Development Phase[]

Concept Art[]

Map Editor[]

Additional Info[]

  • Pitfall had its own 9 episodes segment in Saturday Supercade American animated television series, released in 1983. Its about adventures of Harry Pitfall, his niece Rhonda and their easily scared mountain lion companion Quickclaw. All characters are met in Pitfall II: Lost Caverns game, released one year later in 1984 as Pitfall! game sequel and in Super Pitfall (1986)

Gallery[]