Story[]
Proceed trough the Caverns to "rescue trapped miners and destroy rogue mining droids"
---Game Box Cover Commodore 64
Gameplay[]
Goal[]
- shoot droids to score high
- fly to the Caverns end
- optional: kill the Guardians
- end goal: rescue the miners
Rules[]
- avoid, destroy or deactivate obstacles
- avoid/kill droids
Player[]
Moves[]
Basic Moves
- Attack (single or double fire)
- Fly: up/down/forth/back
Special Moves
Forbidden Moves
- fly backwards the whole map
Weapons[]
- Basically one cannon is used.
- It is possible to shoot with two cannons simultaneously [add info: how?].
- One type shoots.
- Single fire.
Game Environment[]
Levels[]
There are 16 levels, each one consist of 2 parts: main Cavern and bonus round with Guardian chamber.
Main Caverns are long tunnels with obstacles that need be avoided, destroyed or deactivated. There are also rouge Mining Droids. The Guardian chamber is 60 seconds time limited and the Guardian constantly builds up a barier towards the Ship. Destroying the Guardian grants additional Ship (+1 life).
| no. | name | map/map start/minimap | theme | objective | code |
|---|---|---|---|---|---|
Items[]
None.
Interactable Objects[]
Enemies[]
- ATTACK: do not perform any direct attack, damage on contact
- DURABILITY: destroyed with one shoot
- appear always in a group of 5, in a chain formation
- fly on a rout, can be avoided
- color order in formation: blue, orange, green, purple, pink
- SCORE: level dependent
| Mining Droid | level encounter | ||||
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lv.1, ... |
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lv.1, ... |
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lv.1, ... |
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lv.1, ... |
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lv.1, ... |
Bosses - obligatory[]
There are no typical bosses that need to be defeated to proceed farther. After each level we encounter a Guardian in additional chamber. I can be destroyed in a time given of 60 seconds to gain additional ship (life), but it is not obligatory to proceed.
| name | image | attack | durability | loot/score | level encounter |
|---|---|---|---|---|---|
| Guardian | non direct, growing barier can reach the ship | one shot kill, but it constantly build a barier we need to brake trough | + 1 ship (life) |
Dangers[]
| name | image | mechanics | level encounter |
|---|---|---|---|
| Wall | destructable | Walls brakes only in shoot area, so appropriate amount must be shoot do let the Ship through. | |
| Force Field Barier | mechanism | Opens temporarily by shoot in the Control Box (switch "C") |
Characters[]
None.
UI[]
Menu[]
| main menu | submenu | |
|---|---|---|
| image | options | |
Game modes[]
Save Options[]
None.
HUD[]
| name | image | description |
|---|---|---|
Controls[]
| peripheral | button/key | action |
|---|---|---|
Scoring[]
| score | action |
|---|---|
Releases & Credits[]
| platform | first release | |||||
|---|---|---|---|---|---|---|
| box cover | date | developer | publisher | authors | ||
| Commodore 64 |
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1988 | Hewson | Rack-It Prism Leisure |
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OTHER RELEASES:
| platorm | box cover | date | publisher | country | |
|---|---|---|---|---|---|
Manual[]
| language | file |
|---|---|
| English [EN] |
|
Bonus Content[]
Secrets[]
Easter Eggs[]
Cheats[]
Game Series[]
Game Clones[]
Unreleased Content[]
Development Phase[]
Concept Art[]
Map Editor[]
Additional Info[]
- Do not confuse with the game of the same title developed for Atari 2600 by Imagic: see Subterranea (by Imagic)



























