Retro Game Wiki


First Release: 1988, Commodore 64

Story[]

Proceed trough the Caverns to "rescue trapped miners and destroy rogue mining droids"
---Game Box Cover Commodore 64

Gameplay[]

Goal[]

  • shoot droids to score high
  • fly to the Caverns end
  • optional: kill the Guardians
  • end goal: rescue the miners

Rules[]

  • avoid, destroy or deactivate obstacles
  • avoid/kill droids

Player[]

"Ship"
FEATURES:
- attack: single or double fire
- defense: few seconds shield at start, then none; obtained by shooting "E" Box Object

- 5 ships at start (additional earned by destroying every Cavern Guardian)

Moves[]

Basic Moves

  • Attack (single or double fire)
  • Fly: up/down/forth/back

Special Moves

move image description how to perform
double fire
open barriers temporarily deactivate some barriers shoot the Control Box (switch "C")
gaining shield obtain temporary shield shoot the Shield Box (switch "E")


Forbidden Moves

  • fly backwards the whole map

Weapons[]

  • Basically one cannon is used.
  • It is possible to shoot with two cannons simultaneously [add info: how?].
  • One type shoots.
  • Single fire.

Game Environment[]

Levels[]

There are 16 levels, each one consist of 2 parts: main Cavern and bonus round with Guardian chamber.

Main Caverns are long tunnels with obstacles that need be avoided, destroyed or deactivated. There are also rouge Mining Droids. The Guardian chamber is 60 seconds time limited and the Guardian constantly builds up a barier towards the Ship. Destroying the Guardian grants additional Ship (+1 life).

no. name map/map start/minimap theme objective code

Items[]

None.

Interactable Objects[]

name icon type characteristics
Shield
[lv.3]
smashable - shooting "E" Box Object gains energy shield
- temporary, few seconds shown on HUD meter
- immunity to wall and droid collisions
Control Box
[lv.3]
mechanism - activated by shoot
- opens force field barriers temporarily

Enemies[]

  • ATTACK: do not perform any direct attack, damage on contact
  • DURABILITY: destroyed with one shoot
  • appear always in a group of 5, in a chain formation
  • fly on a rout, can be avoided
  • color order in formation: blue, orange, green, purple, pink
  • SCORE: level dependent
Mining Droid level encounter
lv.1, ...
lv.1, ...
lv.1, ...
lv.1, ...
lv.1, ...

Bosses - obligatory[]

There are no typical bosses that need to be defeated to proceed farther. After each level we encounter a Guardian in additional chamber. I can be destroyed in a time given of 60 seconds to gain additional ship (life), but it is not obligatory to proceed.

name image attack durability loot/score level encounter
Guardian non direct, growing barier can reach the ship one shot kill, but it constantly build a barier we need to brake trough + 1 ship (life)

Dangers[]

name image mechanics level encounter
Wall destructable Walls brakes only in shoot area, so appropriate amount must be shoot do let the Ship through.
Force Field Barier mechanism Opens temporarily by shoot in the Control Box (switch "C")

Characters[]

None.

UI[]

Menu[]

main menu submenu
image options

Game modes[]

Save Options[]

None.

HUD[]

name image description

Controls[]

peripheral button/key action


Scoring[]

score action

Releases & Credits[]

platform first release
box cover date developer publisher authors
Commodore 64 1988 Hewson Rack-It Prism Leisure




OTHER RELEASES:

platorm box cover date publisher country

Manual[]

language file
English
[EN]

Bonus Content[]

Secrets[]

Easter Eggs[]

Cheats[]

Game Series[]

Game Clones[]

Unreleased Content[]

Development Phase[]

Concept Art[]

Map Editor[]

Additional Info[]


Gallery[]